Reply: Descent: Journeys in the Dark (second edition):: General:: Re: My...
by minksling Those paint jobs by Mr Dallimore are rather sweet ... I can certainly see why you are leaning towards that style.Yes I noticed a remark regarding your Ettin having a cel shaded look to it,...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Shadow...
by Areinu Term like "ineffective" could work.
View ArticleReply: Descent: Journeys in the Dark (second edition):: General:: Re:...
by Areinu Even though you could play single encounter per session it's a bit harder to "save" than when you do before quests. OL deck and hand have to be saved, search deck as well, and wounds of all...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Shadow...
by RobinDexter345 wrote:So what we really need is new terminology for failed attacks that aren't technically "misses."I fully agree.The problem is a recurring one and hasn't been solved yet, as the...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Variants:: Re:...
by Galdredreidmc wrote:A way that you can make a generalized rule rather then creating a cost for each monster is making cost relate to the number of creatures of a given type you get at 4 players1...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Variants:: Re:...
by Galdred It still does not make any sense to reward the OL for botching the first encounter, on top of him already getting a hand full of cards (because playing any card during first part of the...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Variants:: Re:...
by Areinu Well, hero with Eagle Eyes could still target past militiamen(I believe they are treated like heroes), and with 2 shots he could kill even 2 goblins. Other heroes could then move trough...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Variants:: Re:...
by Galdred The heroes could have slain one guard instead of losing their turn, though (it might be hard depending on their damage output).
View ArticleReply: Descent: Journeys in the Dark (second edition):: Variants:: Re:...
by AreinuGaldred wrote:The heroes could have slain one guard instead of losing their turn, though (it might be hard depending on their damage output).Not really"The attacking player declares which...
View ArticleThread: Descent: Journeys in the Dark (second edition):: Rules:: Brute...
by solomani Am I right in saying the berserk ability is basically free? It can be used every hero turn at the cost of 1 action?
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Brute...
by PainkeeperBrute wrote:You gain +4 Health. Whenever you stand up or are revived by another hero, you recover 2 additional Wounds.It does not cost an action not fatigue.Your Health is increased by 4...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Brute...
by Dexter345 Brute is a passive ability. Once you purchase Brute, you gain the benefits of it, but only once. You do not ever use/activate/exhaust Brute in order to gain any additional benefit.
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Dark...
by Dexter345minksling wrote:You can create a fatigue gained MP before your first action and then not use it until after your second action if you so desire.Actually, I don't think that's true. I'd have...
View ArticleReply: Descent: Journeys in the Dark (second edition):: General:: Re: Poll:...
by Dexter345dcjoker wrote:Thanks Darren. Your responses are always really helpful. You are like a descent 2e forum guru lol.I waste spend a lot of time here while I'm at work.Leoric's Hero Ability is...
View ArticleReply: Descent: Journeys in the Dark (second edition):: General:: Re:...
by Dexter345 The way my group saves the state of the game between encounters is that everybody has his own plastic bag for his character, hero tokens, equipment, and skill cards. Between Encounter 1...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Brute...
by solomani ahhhh that makes a LOT more sense. Thanks all.
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Dark...
by AreinuDexter345 wrote:minksling wrote:You can create a fatigue gained MP before your first action and then not use it until after your second action if you so desire.Actually, I don't think that's...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Shadow...
by knupugDexter345 wrote:It seems to me that this is how it is:If you "miss" on an attack, you may not spend Surges.Failing an attack due to not having enough range is not considered a "miss."Failing...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Official...
by Dexter345DarQraven wrote:Jain/Zombie exampleCorner to corner:I realize I'm super late to this party, but one of those red squares would actually be in line of sight. It's a -5/3 slope, which doesn't...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Official...
by TriuDexter345 wrote:I realize I'm super late to this party, but one of those red squares would actually be in line of sight. It's a -5/3 slope, which doesn't come up often. You're usually checking...
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