by warpi9
Inkwan wrote:
My group played that we know the what needs to be done, but not how many of each thing. So, we need goblins should not escape, but not how many. That made the second goblin escaping a fun tension, and we did not let a third go! As for the castle, we did not know how many friends the old knight had to summon to win so we just surrounded him with our team and prevented him from taking too much damage. No problem, the heroes won with 10 health to go.
This is exactly what I was thinking. Or in the masquerade. You know you need to unmask and rescue party goers but not necessarily how many or the results (ie rolling a die in this case.)
That's why I was saying in first blood you know that goblins can't escape but not how many until you lose.